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Europa universalis rome ip
Europa universalis rome ip











You can still fiddle around with military spending but it isn’t such a good idea to starve your much needed war-machine. You can’t manipulate funding any more to boost your treasury as research relies not on gold but research points that each city produces. Ikosim’s fall will bring the Carthage navy into extinctionĭeath and taxes - both mutually assured throughout. Stone is for extra defence, salt for lower recruitment times, grain for better population growth, wine for lower revolt chance, and iron for heavy infantry and so on. Commodities can be traded internally between your own provinces as well as foreign empires, either way you’ll get additional income and then both territories will benefit from the type of items being exchanged. But this just goes to prove that trade adds a huge new tactical element to warfare, it makes you think what places to strike surgically if you want to cripple a foe. While it may have been on the coast and so easily open to a naval invasion, it was still nestled both by their own land and that of their Numidian allies. However there was one small flaw to my thinking, the province in question was on main land Africa. All I have to do is take hold of one key territory and the Carthaginian navy can quickly become extinct, there would be no way they could effectively reinforce their off-shore lands. In EU3 this could only be accomplished once you’d taken their core coastal provinces but not so in Rome. Part of my deviously cunning plan to absorb Carthage into my own Roma was to cut off their ability to produce a navy. Visually the game is a step forward from EU3, as the scope of the world has been made smaller the terrain has been given a better stroke of the brush and the music that accompanies Rome is fantastic and spot on for atmosphere.Īs I mentioned also in my preview of EU: Rome, trade is an essential part of any empire and the lack of it can lead to the downfall of a nation, or at least reduce your regional influence. The UI in general is designed with simplicity to help keep things easily accessed, with the array of options open to players it could have been a nightmare but Paradox, with years of experience on these games, have put together a friendly and concise layout. It should go without saying that the heavy infantry blended with a variety of accompanying units will stand a better chance than just on their own – archers and cavalry for instance. When a battle kicks off the handy overview will show the number of units each side has to give you a quick idea of which way the battle will go, clicking the legions will zoom you over to them – an excellent addition and one that’ll hopefully have improvements made to it overtime. It shows which units you’ve got on the move too with a little arrow symbol next to them, and those being trained are given an ETA on the panel. The siege part is particularly helpful as you get a percentage to read, when its high it means the settlement is almost ready to surrender their allegiance. A very useful side panel in the top right corner helps you to keep track of legions, what’s getting recruiting and how sieges are progressing. Whether you’ve station them to keep an eye on border provinces or to keep the locals’ in-check you should never let manpower go to waste. The legions are critical, they’re upkeep and expansion should never be treated lightly. The choice is always with the player but not all is so easy with dynasties reintroduced, barbarian hordes roaming the lands and the treacherous political ambition of friend and foe abroad. Then again perhaps you prefer to see Carthage get a better spotlight on the world stage and lead their armies to decimate and claim the Adriatic waters. Decide if a similar fate should befall Rome or help keep the spirit of the Republic going. The years that followed led to the fall of the Roman Republic and the birth of the Roman Empire. Of course you could try your hand at one of the many historical bookmarks that Paradox has included, these note some of the most well known and world changing points in human civilization like the Roman civil war between General Mark Antony and Consul Octavian Caesar. After you’ve decided which empire or peoples shall be graced by your charismatic leadership you can then choose a time period which spans well over 200 years.Ī truly cut throat market adds even better strategy Like the previous titles in the franchise you can choose from a number of nations across the known world, well the known world back in the day of Caesar anyway.

europa universalis rome ip

#EUROPA UNIVERSALIS ROME IP SERIES#

Paradox like to have their Europa series to be packed with more history than you could bring yourself to remember, fortunately then they also like to let us tyrants re-write that same history in any direction our whim takes us.











Europa universalis rome ip